Innovation #8122 Tikehau

Tupakamaru 2 - 4 Danho laisser déplié
DOMINATIONS :

active player : Tupakamaru
active card : octant - dogma #1

HISTORY

Tupakamaru researches a 6

Tupakamaru draws a 6

Tupakamaru transfers vaccination from his Zone to Danho's Zone

Tupakamaru transfers vaccination from his Zone to Danho's Zone

Tupakamaru transfers vaccination from his Zone to Danho's Zone

action #1 : Danho activates octant

Tupakamaru scores a 3

Tupakamaru splays his green cards left

action #2 : Tupakamaru activates philosophy

Tupakamaru scores a 3

Tupakamaru splays his red cards left

action #1 : Tupakamaru activates philosophy

Danho researches a 6

Danho draws a 6

Tupakamaru researches a 6

Tupakamaru draws a 6

Tupakamaru transfers physics from his Zone to Danho's Zone

action #2 : Danho activates octant

action #1 : Danho puts octant into play

Tupakamaru puts navigation into play

Tupakamaru puts invention into play

Tupakamaru puts compass into play

Tupakamaru transfers navigation from Danho's hand to his hand

Tupakamaru shows invention

action #2 : Tupakamaru activates classification

action #1 : Tupakamaru puts classification into play

action #2 : Danho draws a 5

Danho creates a new domination of age 5

Tupakamaru recycles currency

action #1 : Danho activates seed drill

Tupakamaru scores a 5

Tupakamaru draws a 5

action #2 : Tupakamaru activates machine tools

action #1 : Tupakamaru puts vaccination into play

action #2 : Danho puts seed drill into play

action #1 : Danho draws a 5

action #2 : Tupakamaru dominates age 6 !

Tupakamaru scores a 4

Tupakamaru draws a 4

action #1 : Tupakamaru activates machine tools

action #2 : Danho activates barometer

action #1 : Danho puts barometer into play

action #2 : Tupakamaru dominates age 5 !

Tupakamaru scores a 4

Tupakamaru draws a 4

action #1 : Tupakamaru activates machine tools

action #2 : Danho puts enterprise into play

action #1 : Danho draws a 4

action #2 : Tupakamaru puts machine tools into play

Tupakamaru draws vaccination

Tupakamaru draws classification

Tupakamaru draws machine tools

Tupakamaru draws a 4

action #1 : Tupakamaru activates physics

action #2 : Danho draws a 4

action #1 : Danho draws a 4

Tupakamaru puts physics into play

Tupakamaru draws a 5

Tupakamaru draws a 3

action #2 : Tupakamaru activates experimentation

action #1 : Tupakamaru puts experimentation into play

action #2 : Danho dominates age 4 !

action #1 : Danho puts pencil into play

Tupakamaru puts colonialism into play

Tupakamaru draws a 4

Tupakamaru recycles a 3

Tupakamaru draws a 4

action #2 : Tupakamaru activates mathematics

Tupakamaru scores a 4

Tupakamaru draws a 4

Danho transfers city-states from his Zone to Tupakamaru's influence

action #1 : Tupakamaru activates gunpowder

action #2 : Danho draws a 4

Danho transfers oars from his influence to Tupakamaru's influence

Tupakamaru transfers translation from his influence to Danho's influence

action #1 : Danho activates medicine

Tupakamaru scores a 3

Tupakamaru draws a 3

Danho transfers sunglasses from his Zone to Tupakamaru's influence

action #2 : Tupakamaru activates gunpowder

Tupakamaru scores a 3

Tupakamaru draws a 3

Danho transfers bracelet from his Zone to Tupakamaru's influence

action #1 : Tupakamaru activates gunpowder

action #2 : Danho activates sunglasses

action #1 : Danho puts bracelet into play

Tupakamaru scores a 3

Tupakamaru draws a 3

Danho transfers metalworking from his Zone to Tupakamaru's influence

action #2 : Tupakamaru activates gunpowder

Tupakamaru puts gunpowder into play

Tupakamaru draws a 4

Tupakamaru recycles a 3

Tupakamaru draws a 3

action #1 : Tupakamaru activates mathematics

action #2 : Danho draws a 3

Tupakamaru draws a 3

Tupakamaru transfers sunglasses from his Zone to Danho's Zone

action #1 : Danho activates city-states

action #2 : Tupakamaru draws a 3

action #1 : Tupakamaru draws a 3

action #2 : Danho dominates age 3 !

action #1 : Danho puts sailing into play

action #2 : Tupakamaru puts sunglasses into play

Tupakamaru scores a 3

action #1 : Tupakamaru activates philosophy

action #2 : Danho dominates age 2 !

action #1 : Danho puts medicine into play

action #2 : Tupakamaru draws a 3

action #1 : Tupakamaru draws a 3

Danho draws medicine

Danho scores a 3

Danho draws alchemy

Danho scores a 2

Danho draws road building

Danho scores a 2

Danho draws monotheism

Danho scores a 2

Danho draws construction

Danho scores a 2

Danho draws mapmaking

action #2 : Danho activates metalworking

Danho draws code of laws

action #1 : Danho activates metalworking

action #2 : Tupakamaru puts mathematics into play

action #1 : Tupakamaru puts crossbow into play

Danho draws agriculture

Danho scores a 1

Danho draws wheel

Danho scores a 1

Danho draws tools

Danho scores a 1

Danho draws masonry

Danho scores a 1

Danho draws domestication

action #2 : Danho activates metalworking

action #1 : Danho dominates age 1 !

action #2 : Tupakamaru draws a 2

action #1 : Tupakamaru draws a 2

Danho draws a 1

Danho scores a 3

Danho draws a 3

Danho recycles a 1

Danho recycles a 1

Danho recycles a 1

action #2 : Danho activates pottery

Danho draws agriculture

action #1 : Danho activates metalworking

Tupakamaru scores a 2

Tupakamaru splays his blue cards left

action #2 : Tupakamaru activates philosophy

action #1 : Tupakamaru puts ruler into play

action #2 : Danho puts metalworking into play

action #1 : Danho draws a 1

action #2 : Tupakamaru draws a 2

action #1 : Tupakamaru puts fermenting into play

action #2 : Danho draws a 1

action #1 : Danho puts pottery into play

action #2 : Tupakamaru draws a 2

action #1 : Tupakamaru puts philosophy into play

action #2 : Danho draws a 1

action #1 : Danho draws a 1

action #2 : Tupakamaru draws a 2

action #1 : Tupakamaru puts currency into play

Danho scores a 1

Danho draws a 1

Danho scores a 1

Danho draws a 1

Danho puts city-states into play

action #2 : Danho activates clothing

action #1 : Danho draws a 1

Tupakamaru draws a 2

action #2 : Tupakamaru activates writing

Tupakamaru puts writing into play

Danho puts clothing into play

Tupakamaru 2 3 4 7 6 0
Danho 0 4 6 3 2 0
Tupakamaru

CARDS IN HAND

INFLUENCE = 41

x 3
x 1
x 1
x 4
x 2
x 3
x 1

PROJECTS

x 2

08/10 08:12 Tupakamaru : Je pense... Je ne peux rien faire

08/10 08:05 Danho : Un bug sur la partie?

08/10 04:33 Tupakamaru : J'ai déjà transféré une carte

08/10 04:32 Tupakamaru : Je suis bloqué?

Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")

Danho

CARDS IN HAND

x 2
x 1

INFLUENCE = 22

x 5
x 4
x 2
x 1

PROJECTS

x 1