CARDS IN HAND
INFLUENCE = 41
x 3 | |
x 1 | |
x 1 | |
x 4 | |
x 2 | |
x 3 | |
x 1 |
PROJECTS
x 2 |
active player : Tupakamaru
active card : octant - dogma #1
HISTORY
Tupakamaru researches a 6
Tupakamaru draws a 6
Tupakamaru transfers vaccination from his Zone to Danho's Zone
Tupakamaru transfers vaccination from his Zone to Danho's Zone
Tupakamaru transfers vaccination from his Zone to Danho's Zone
action #1 : Danho activates octant
Tupakamaru scores a 3
Tupakamaru splays his green cards left
action #2 : Tupakamaru activates philosophy
Tupakamaru scores a 3
Tupakamaru splays his red cards left
action #1 : Tupakamaru activates philosophy
Danho researches a 6
Danho draws a 6
Tupakamaru researches a 6
Tupakamaru draws a 6
Tupakamaru transfers physics from his Zone to Danho's Zone
action #2 : Danho activates octant
action #1 : Danho puts octant into play
Tupakamaru puts navigation into play
Tupakamaru puts invention into play
Tupakamaru puts compass into play
Tupakamaru transfers navigation from Danho's hand to his hand
Tupakamaru shows invention
action #2 : Tupakamaru activates classification
action #1 : Tupakamaru puts classification into play
action #2 : Danho draws a 5
Danho creates a new domination of age 5
Tupakamaru recycles currency
action #1 : Danho activates seed drill
Tupakamaru scores a 5
Tupakamaru draws a 5
action #2 : Tupakamaru activates machine tools
action #1 : Tupakamaru puts vaccination into play
action #2 : Danho puts seed drill into play
action #1 : Danho draws a 5
action #2 : Tupakamaru dominates age 6 !
Tupakamaru scores a 4
Tupakamaru draws a 4
action #1 : Tupakamaru activates machine tools
action #2 : Danho activates barometer
action #1 : Danho puts barometer into play
action #2 : Tupakamaru dominates age 5 !
Tupakamaru scores a 4
Tupakamaru draws a 4
action #1 : Tupakamaru activates machine tools
action #2 : Danho puts enterprise into play
action #1 : Danho draws a 4
action #2 : Tupakamaru puts machine tools into play
Tupakamaru draws vaccination
Tupakamaru draws classification
Tupakamaru draws machine tools
Tupakamaru draws a 4
action #1 : Tupakamaru activates physics
action #2 : Danho draws a 4
action #1 : Danho draws a 4
Tupakamaru puts physics into play
Tupakamaru draws a 5
Tupakamaru draws a 3
action #2 : Tupakamaru activates experimentation
action #1 : Tupakamaru puts experimentation into play
action #2 : Danho dominates age 4 !
action #1 : Danho puts pencil into play
Tupakamaru puts colonialism into play
Tupakamaru draws a 4
Tupakamaru recycles a 3
Tupakamaru draws a 4
action #2 : Tupakamaru activates mathematics
Tupakamaru scores a 4
Tupakamaru draws a 4
Danho transfers city-states from his Zone to Tupakamaru's influence
action #1 : Tupakamaru activates gunpowder
action #2 : Danho draws a 4
Danho transfers oars from his influence to Tupakamaru's influence
Tupakamaru transfers translation from his influence to Danho's influence
action #1 : Danho activates medicine
Tupakamaru scores a 3
Tupakamaru draws a 3
Danho transfers sunglasses from his Zone to Tupakamaru's influence
action #2 : Tupakamaru activates gunpowder
Tupakamaru scores a 3
Tupakamaru draws a 3
Danho transfers bracelet from his Zone to Tupakamaru's influence
action #1 : Tupakamaru activates gunpowder
action #2 : Danho activates sunglasses
action #1 : Danho puts bracelet into play
Tupakamaru scores a 3
Tupakamaru draws a 3
Danho transfers metalworking from his Zone to Tupakamaru's influence
action #2 : Tupakamaru activates gunpowder
Tupakamaru puts gunpowder into play
Tupakamaru draws a 4
Tupakamaru recycles a 3
Tupakamaru draws a 3
action #1 : Tupakamaru activates mathematics
action #2 : Danho draws a 3
Tupakamaru draws a 3
Tupakamaru transfers sunglasses from his Zone to Danho's Zone
action #1 : Danho activates city-states
action #2 : Tupakamaru draws a 3
action #1 : Tupakamaru draws a 3
action #2 : Danho dominates age 3 !
action #1 : Danho puts sailing into play
action #2 : Tupakamaru puts sunglasses into play
Tupakamaru scores a 3
action #1 : Tupakamaru activates philosophy
action #2 : Danho dominates age 2 !
action #1 : Danho puts medicine into play
action #2 : Tupakamaru draws a 3
action #1 : Tupakamaru draws a 3
Danho draws medicine
Danho scores a 3
Danho draws alchemy
Danho scores a 2
Danho draws road building
Danho scores a 2
Danho draws monotheism
Danho scores a 2
Danho draws construction
Danho scores a 2
Danho draws mapmaking
action #2 : Danho activates metalworking
Danho draws code of laws
action #1 : Danho activates metalworking
action #2 : Tupakamaru puts mathematics into play
action #1 : Tupakamaru puts crossbow into play
Danho draws agriculture
Danho scores a 1
Danho draws wheel
Danho scores a 1
Danho draws tools
Danho scores a 1
Danho draws masonry
Danho scores a 1
Danho draws domestication
action #2 : Danho activates metalworking
action #1 : Danho dominates age 1 !
action #2 : Tupakamaru draws a 2
action #1 : Tupakamaru draws a 2
Danho draws a 1
Danho scores a 3
Danho draws a 3
Danho recycles a 1
Danho recycles a 1
Danho recycles a 1
action #2 : Danho activates pottery
Danho draws agriculture
action #1 : Danho activates metalworking
Tupakamaru scores a 2
Tupakamaru splays his blue cards left
action #2 : Tupakamaru activates philosophy
action #1 : Tupakamaru puts ruler into play
action #2 : Danho puts metalworking into play
action #1 : Danho draws a 1
action #2 : Tupakamaru draws a 2
action #1 : Tupakamaru puts fermenting into play
action #2 : Danho draws a 1
action #1 : Danho puts pottery into play
action #2 : Tupakamaru draws a 2
action #1 : Tupakamaru puts philosophy into play
action #2 : Danho draws a 1
action #1 : Danho draws a 1
action #2 : Tupakamaru draws a 2
action #1 : Tupakamaru puts currency into play
Danho scores a 1
Danho draws a 1
Danho scores a 1
Danho draws a 1
Danho puts city-states into play
action #2 : Danho activates clothing
action #1 : Danho draws a 1
Tupakamaru draws a 2
action #2 : Tupakamaru activates writing
Tupakamaru puts writing into play
Danho puts clothing into play
Tupakamaru | 2 | 3 | 4 | 7 | 6 | 0 |
Danho | 0 | 4 | 6 | 3 | 2 | 0 |
CARDS IN HAND
INFLUENCE = 41
x 3 | |
x 1 | |
x 1 | |
x 4 | |
x 2 | |
x 3 | |
x 1 |
PROJECTS
x 2 |
08/10 08:12 Tupakamaru : Je pense... Je ne peux rien faire
08/10 08:05 Danho : Un bug sur la partie?
08/10 04:33 Tupakamaru : J'ai déjà transféré une carte
08/10 04:32 Tupakamaru : Je suis bloqué?
Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
x 2 | |
x 1 |
INFLUENCE = 22
x 5 | |
x 4 | |
x 2 | |
x 1 |
PROJECTS
x 1 |