CARDS IN HAND
x 1 | |
x 3 | |
x 1 |
INFLUENCE = 34
x 2 | |
x 4 |
waiting for action #1 of Mixmimi
HISTORY
bz438 scores a 6
bz438 draws a 6
action #2 : bz438 activates machine tools
bz438 puts publications into play
bz438 draws a 7
bz438 recycles a 6
action #1 : bz438 activates mathematics
Mixmimi scores enterprise
bz438 transfers medicine from his influence to Mixmimi's influence
action #2 : Mixmimi activates pirate code
Mixmimi scores astronomy
bz438 transfers machinery from his influence to Mixmimi's influence
bz438 transfers feudalism from his influence to Mixmimi's influence
action #1 : Mixmimi activates pirate code
action #2 : bz438 draws a 6
bz438 scores a 6
bz438 draws a 6
action #1 : bz438 activates machine tools
action #2 : Mixmimi dominates age 6 !
Mixmimi scores currency
bz438 transfers philosophy from his influence to Mixmimi's influence
bz438 transfers monotheism from his influence to Mixmimi's influence
action #1 : Mixmimi activates pirate code
bz438 scores a 6
bz438 draws a 6
action #2 : bz438 activates machine tools
bz438 scores a 6
bz438 draws a 6
action #1 : bz438 activates machine tools
Mixmimi scores compass
bz438 transfers fermenting from his influence to Mixmimi's influence
bz438 transfers mapmaking from his influence to Mixmimi's influence
action #2 : Mixmimi activates pirate code
Mixmimi scores navigation
bz438 transfers oars from his influence to Mixmimi's influence
bz438 transfers city-states from his influence to Mixmimi's influence
action #1 : Mixmimi activates pirate code
action #2 : bz438 puts machine tools into play
action #1 : bz438 dominates age 5 !
Mixmimi scores a 6
Mixmimi draws a 6
Mixmimi puts pirate code into play
Mixmimi draws a 5
action #2 : Mixmimi activates optics
Mixmimi scores a 5
Mixmimi draws a 5
Mixmimi puts astronomy into play
Mixmimi draws a 5
action #1 : Mixmimi activates optics
bz438 scores a 5
bz438 draws a 5
Mixmimi transfers fermenting from his Zone to bz438's influence
action #2 : bz438 activates gunpowder
action #1 : bz438 dominates age 4 !
Mixmimi splays his green cards right
bz438 puts societies into play
bz438 draws a 5
bz438 transfers encyclopedia from his Zone to Mixmimi's Zone
action #2 : Mixmimi activates enterprise
action #1 : Mixmimi puts enterprise into play
action #2 : bz438 dominates age 3 !
bz438 scores a 5
bz438 draws a 5
Mixmimi transfers machinery from his Zone to bz438's influence
action #1 : bz438 activates gunpowder
action #2 : Mixmimi puts navigation into play
Mixmimi puts chemistry into play
Mixmimi draws a 5
action #1 : Mixmimi activates experimentation
bz438 draws a 6 (cooperative bonus)
bz438 draws a 5
bz438 draws a 4
Mixmimi draws a 4
Mixmimi draws a 4
Mixmimi splays his blue cards left
action #2 : bz438 activates paper
action #1 : bz438 puts gunpowder into play
action #2 : Mixmimi puts experimentation into play
action #1 : Mixmimi draws a 4
bz438 draws a 4
bz438 draws a 4
bz438 splays his blue cards left
action #2 : bz438 activates paper
bz438 draws a 4
bz438 splays his green cards left
action #1 : bz438 activates paper
Mixmimi puts education into play
Mixmimi draws a 3
action #2 : Mixmimi activates optics
Mixmimi splays his red cards left
Mixmimi scores a 1
bz438 transfers masonry from his hand to Mixmimi's hand
bz438 transfers canal building from Mixmimi's hand to his hand
action #1 : Mixmimi activates machinery
action #2 : bz438 puts paper into play
bz438 puts encyclopedia into play
bz438 draws a 6
bz438 recycles a 5
action #1 : bz438 activates mathematics
Mixmimi puts machinery into play
Mixmimi draws a 3
action #2 : Mixmimi activates optics
Mixmimi scores a 4
Mixmimi draws a 4
Mixmimi puts compass into play
Mixmimi draws a 3
action #1 : Mixmimi activates optics
action #2 : bz438 draws a 5
bz438 puts statistics into play
bz438 draws a 5
bz438 recycles a 4
action #1 : bz438 activates mathematics
action #2 : Mixmimi puts optics into play
action #1 : Mixmimi puts alchemy into play
action #2 : bz438 draws a 4
bz438 puts invention into play
bz438 draws a 4
bz438 recycles a 3
action #1 : bz438 activates mathematics
Mixmimi draws a 3 (cooperative bonus)
Mixmimi draws a 3
bz438 draws a 3
bz438 draws a 3
action #2 : Mixmimi activates fermenting
action #1 : Mixmimi puts currency into play
bz438 scores a 3
bz438 draws a 3
action #2 : bz438 activates clothing
action #1 : bz438 dominates age 2 !
action #2 : Mixmimi activates translation
action #1 : Mixmimi puts translation into play
bz438 scores a 3
bz438 draws a 3
action #2 : bz438 activates clothing
action #1 : bz438 puts mathematics into play
Mixmimi draws translation
Mixmimi scores a 2
Mixmimi draws road building
action #2 : Mixmimi activates metalworking
Mixmimi draws currency
Mixmimi scores a 2
Mixmimi draws construction
action #1 : Mixmimi activates metalworking
bz438 scores a 2
bz438 draws a 2
action #2 : bz438 activates clothing
action #1 : bz438 puts agriculture into play
action #2 : Mixmimi puts fermenting into play
Mixmimi draws a 2 (cooperative bonus)
Mixmimi draws canal building
bz438 draws mathematics
action #1 : Mixmimi activates metalworking
action #2 : bz438 dominates age 1 !
bz438 scores a 2
bz438 draws a 2
bz438 scores a 2
bz438 draws a 2
bz438 puts writing into play
action #1 : bz438 activates clothing
Mixmimi draws a 1 (cooperative bonus)
Mixmimi draws code of laws
bz438 draws writing
bz438 scores a 1
bz438 draws city-states
bz438 scores a 1
bz438 draws oars
action #2 : Mixmimi activates metalworking
action #1 : Mixmimi puts metalworking into play
action #2 : bz438 puts clothing into play
action #1 : bz438 draws a 1
action #2 : Mixmimi draws a 1
action #1 : Mixmimi draws a 1
action #2 : bz438 draws a 1
action #1 : bz438 puts domestication into play
action #2 : Mixmimi activates tools
action #1 : Mixmimi puts tools into play
action #2 : bz438 draws a 1
bz438 puts archery into play
Mixmimi puts pottery into play
bz438 | 0 | 3 | 4 | 7 | 4 | 1 |
Mixmimi | 3 | 1 | 6 | 4 | 1 | 0 |
CARDS IN HAND
x 1 | |
x 3 | |
x 1 |
INFLUENCE = 34
x 2 | |
x 4 |
Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
x 3 |
INFLUENCE = 57
x 3 | |
x 7 | |
x 4 | |
x 3 | |
x 2 | |
x 1 |