Innovation #8380 Echoes ?2

Lomaster 3 - 0 caprice laisser déplié
DOMINATIONS :

waiting for action #1 of Lomaster

HISTORY

action #2 : caprice puts medicine into play

caprice draws a 3

caprice puts novel into play

caprice draws novel

action #1 : caprice activates mysticism

action #2 : Lomaster dominates age 2 !

Lomaster draws a 3 (cooperative bonus)

Lomaster scores a 3

caprice scores a 2

Lomaster splays his purple cards left

caprice splays his green cards left

action #1 : Lomaster activates philosophy

action #2 : caprice puts candles into play

action #1 : caprice puts paper into play

Lomaster scores a 3

Lomaster splays his yellow cards left

action #2 : Lomaster activates philosophy

Lomaster draws a 3 (cooperative bonus)

Lomaster draws a 3

Lomaster draws a 3

caprice draws a 3

caprice draws a 3

Lomaster puts agriculture into play

caprice puts machinery into play

action #1 : Lomaster activates wheel

caprice draws a 3 (cooperative bonus)

caprice draws machinery

Lomaster draws a 2

Lomaster puts philosophy into play

Lomaster draws philosophy

Lomaster splays his green cards left

action #2 : caprice activates mysticism

action #1 : caprice puts mapmaking into play

action #2 : Lomaster dominates age 1 !

caprice draws a 2

caprice transfers currency from his hand to Lomaster's influence

action #1 : Lomaster activates oars

action #2 : caprice draws a 2

action #1 : caprice draws a 2

Lomaster draws a 2

Lomaster scores a 2

Lomaster draws a 2

action #2 : Lomaster activates noodles

Lomaster draws a 2 (cooperative bonus)

Lomaster dominates the technology domain !

Lomaster puts noodles into play

Lomaster puts wheel into play

Lomaster puts monotheism into play

Lomaster puts oars into play

caprice puts tools into play

action #1 : Lomaster activates masonry

Lomaster draws a 1

Lomaster transfers mysticism from his Zone to caprice's Zone

action #2 : caprice activates city-states

action #1 : caprice puts city-states into play

Lomaster draws a 2

action #2 : Lomaster activates writing

Lomaster draws a 2

action #1 : Lomaster activates writing

action #2 : caprice draws a 1

action #1 : caprice draws a 1

action #2 : Lomaster puts writing into play

Lomaster draws writing

action #1 : Lomaster activates mysticism

action #2 : caprice draws a 1

caprice splays his blue cards left

caprice archives a 1

caprice splays his red cards left

action #1 : caprice activates code of laws

action #2 : Lomaster draws a 1

action #1 : Lomaster draws a 1

caprice splays his purple cards left

caprice archives a 1

action #2 : caprice activates code of laws

action #1 : caprice puts code of laws into play

Lomaster draws oars

action #2 : Lomaster activates mysticism

action #1 : Lomaster puts masonry into play

caprice draws code of laws

caprice scores a 1

caprice draws domestication

action #2 : caprice activates metalworking

caprice draws flute

caprice scores a 1

caprice draws bracelet

action #1 : caprice activates metalworking

Lomaster draws a 1 (cooperative bonus)

Lomaster draws masonry

caprice draws a 1

caprice puts metalworking into play

caprice draws metalworking

action #2 : Lomaster activates mysticism

action #1 : Lomaster puts umbrella into play

action #2 : caprice puts perfume into play

Lomaster puts mysticism into play

caprice puts archery into play

Lomaster 7 3 2 5 0 0
caprice 6 4 3 5 0 0
Lomaster

CARDS IN HAND

x 1
x 3
x 1
x 2

INFLUENCE = 11

x 2
x 2

PROJECTS

Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")

caprice

CARDS IN HAND

x 1
x 1

INFLUENCE = 8

x 1
x 1
x 1

PROJECTS