CARDS IN HAND
x 1 | |
x 3 | |
x 1 | |
x 2 |
INFLUENCE = 11
x 2 | |
x 2 |
PROJECTS
waiting for action #1 of Lomaster
HISTORY
action #2 : caprice puts medicine into play
caprice draws a 3
caprice puts novel into play
caprice draws novel
action #1 : caprice activates mysticism
action #2 : Lomaster dominates age 2 !
Lomaster draws a 3 (cooperative bonus)
Lomaster scores a 3
caprice scores a 2
Lomaster splays his purple cards left
caprice splays his green cards left
action #1 : Lomaster activates philosophy
action #2 : caprice puts candles into play
action #1 : caprice puts paper into play
Lomaster scores a 3
Lomaster splays his yellow cards left
action #2 : Lomaster activates philosophy
Lomaster draws a 3 (cooperative bonus)
Lomaster draws a 3
Lomaster draws a 3
caprice draws a 3
caprice draws a 3
Lomaster puts agriculture into play
caprice puts machinery into play
action #1 : Lomaster activates wheel
caprice draws a 3 (cooperative bonus)
caprice draws machinery
Lomaster draws a 2
Lomaster puts philosophy into play
Lomaster draws philosophy
Lomaster splays his green cards left
action #2 : caprice activates mysticism
action #1 : caprice puts mapmaking into play
action #2 : Lomaster dominates age 1 !
caprice draws a 2
caprice transfers currency from his hand to Lomaster's influence
action #1 : Lomaster activates oars
action #2 : caprice draws a 2
action #1 : caprice draws a 2
Lomaster draws a 2
Lomaster scores a 2
Lomaster draws a 2
action #2 : Lomaster activates noodles
Lomaster draws a 2 (cooperative bonus)
Lomaster dominates the technology domain !
Lomaster puts noodles into play
Lomaster puts wheel into play
Lomaster puts monotheism into play
Lomaster puts oars into play
caprice puts tools into play
action #1 : Lomaster activates masonry
Lomaster draws a 1
Lomaster transfers mysticism from his Zone to caprice's Zone
action #2 : caprice activates city-states
action #1 : caprice puts city-states into play
Lomaster draws a 2
action #2 : Lomaster activates writing
Lomaster draws a 2
action #1 : Lomaster activates writing
action #2 : caprice draws a 1
action #1 : caprice draws a 1
action #2 : Lomaster puts writing into play
Lomaster draws writing
action #1 : Lomaster activates mysticism
action #2 : caprice draws a 1
caprice splays his blue cards left
caprice archives a 1
caprice splays his red cards left
action #1 : caprice activates code of laws
action #2 : Lomaster draws a 1
action #1 : Lomaster draws a 1
caprice splays his purple cards left
caprice archives a 1
action #2 : caprice activates code of laws
action #1 : caprice puts code of laws into play
Lomaster draws oars
action #2 : Lomaster activates mysticism
action #1 : Lomaster puts masonry into play
caprice draws code of laws
caprice scores a 1
caprice draws domestication
action #2 : caprice activates metalworking
caprice draws flute
caprice scores a 1
caprice draws bracelet
action #1 : caprice activates metalworking
Lomaster draws a 1 (cooperative bonus)
Lomaster draws masonry
caprice draws a 1
caprice puts metalworking into play
caprice draws metalworking
action #2 : Lomaster activates mysticism
action #1 : Lomaster puts umbrella into play
action #2 : caprice puts perfume into play
Lomaster puts mysticism into play
caprice puts archery into play
Lomaster | 7 | 3 | 2 | 5 | 0 | 0 |
caprice | 6 | 4 | 3 | 5 | 0 | 0 |
CARDS IN HAND
x 1 | |
x 3 | |
x 1 | |
x 2 |
INFLUENCE = 11
x 2 | |
x 2 |
PROJECTS
Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
x 1 | |
x 1 |
INFLUENCE = 8
x 1 | |
x 1 | |
x 1 |
PROJECTS