Innovation #8796 Amusement 2

Danho 0 - 3 Tupakamaru laisser déplié
DOMINATIONS :

waiting for action #1 of Tupakamaru

HISTORY

action #2 : Danho puts coal into play

action #1 : Danho draws a 5

action #2 : Tupakamaru draws a 5

Tupakamaru scores a 4

Tupakamaru draws a 4

Tupakamaru splays his green cards right

action #1 : Tupakamaru activates invention

action #2 : Danho activates navigation

Tupakamaru transfers mathematics from his influence to Danho's influence

action #1 : Danho activates navigation

Tupakamaru scores a 2

Tupakamaru draws a 2

Danho transfers domestication from his Zone to Tupakamaru's influence

action #2 : Tupakamaru activates gunpowder

action #1 : Tupakamaru puts invention into play

action #2 : Danho draws a 4

Tupakamaru transfers road building from his influence to Danho's influence

action #1 : Danho activates navigation

action #2 : Tupakamaru draws a 4

Tupakamaru draws a 4

Tupakamaru splays his green cards left

action #1 : Tupakamaru activates paper

Tupakamaru transfers fermenting from his influence to Danho's influence

action #2 : Danho activates navigation

action #1 : Danho puts navigation into play

Danho recycles philosophy

Danho recycles a 2

action #2 : Tupakamaru activates anatomy

action #1 : Tupakamaru puts gunpowder into play

action #2 : Danho draws a 4

Danho draws a 4 (cooperative bonus)

Danho puts colonialism into play

Danho draws a 4

Tupakamaru puts anatomy into play

Tupakamaru draws a 4

action #1 : Danho activates sailing

action #2 : Tupakamaru draws a 4

action #1 : Tupakamaru draws a 3

action #2 : Danho draws a 3

action #1 : Danho draws a 3

action #2 : Tupakamaru draws a 3

action #1 : Tupakamaru draws a 3

action #2 : Danho draws a 3

action #1 : Danho draws a 3

action #2 : Tupakamaru puts paper into play

Tupakamaru draws paper

action #1 : Tupakamaru activates metalworking

Danho scores a 2

Danho splays his red cards left

action #2 : Danho activates philosophy

action #1 : Danho puts philosophy into play

Tupakamaru archives a 1

Tupakamaru draws a 1

Danho archives a 1

Danho draws a 1

Danho transfers pottery from his Zone to Tupakamaru's influence

action #2 : Tupakamaru activates monotheism

action #1 : Tupakamaru puts monotheism into play

Tupakamaru draws a 2

Tupakamaru transfers philosophy from his hand to Danho's hand

Tupakamaru transfers mathematics from his hand to Danho's hand

action #2 : Danho activates construction

Tupakamaru draws a 2

Tupakamaru transfers currency from his hand to Danho's hand

Tupakamaru transfers agriculture from his hand to Danho's hand

action #1 : Danho activates construction

action #2 : Tupakamaru draws a 2

action #1 : Tupakamaru draws a 2

Danho draws a 1

Danho scores a 3

Danho draws a 3

Danho recycles a 1

Danho recycles a 1

Danho recycles a 1

action #2 : Danho activates pottery

action #1 : Danho puts pottery into play

action #2 : Tupakamaru puts mapmaking into play

action #1 : Tupakamaru dominates age 2 !

Tupakamaru draws a 2

Tupakamaru transfers writing from his hand to Danho's hand

Tupakamaru transfers pottery from his hand to Danho's hand

action #2 : Danho activates construction

action #1 : Danho puts domestication into play

action #2 : Tupakamaru puts canal building into play

action #1 : Tupakamaru dominates age 1 !

action #2 : Danho puts construction into play

action #1 : Danho draws a 2

Tupakamaru draws canal building

Tupakamaru scores a 2

Tupakamaru draws road building

Tupakamaru scores a 2

Tupakamaru draws fermenting

Tupakamaru dominates the technology domain !

Tupakamaru scores a 1

Tupakamaru draws city-states

Tupakamaru scores a 1

Tupakamaru draws tools

Tupakamaru scores a 1

Tupakamaru draws archery

Tupakamaru scores a 1

Tupakamaru draws mysticism

Tupakamaru scores a 1

Tupakamaru draws masonry

action #2 : Tupakamaru activates metalworking

Tupakamaru draws pottery

Tupakamaru scores a 1

Tupakamaru draws wheel

action #1 : Tupakamaru activates metalworking

action #2 : Danho draws a 1

action #1 : Danho draws a 1

Tupakamaru draws writing

action #2 : Tupakamaru activates metalworking

Danho puts sailing into play

Tupakamaru puts metalworking into play

Danho 2 0 3 0 4 0
Tupakamaru 3 3 3 3 3 0
Danho

CARDS IN HAND

x 2
x 1
x 4
x 2

INFLUENCE = 9

x 3
x 1

Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")

Tupakamaru

CARDS IN HAND

x 3
x 1
x 1

INFLUENCE = 12

x 8
x 1