CARDS IN HAND
x 2 | |
x 1 | |
x 4 | |
x 2 |
INFLUENCE = 9
x 3 | |
x 1 |
waiting for action #1 of Tupakamaru
HISTORY
action #2 : Danho puts coal into play
action #1 : Danho draws a 5
action #2 : Tupakamaru draws a 5
Tupakamaru scores a 4
Tupakamaru draws a 4
Tupakamaru splays his green cards right
action #1 : Tupakamaru activates invention
action #2 : Danho activates navigation
Tupakamaru transfers mathematics from his influence to Danho's influence
action #1 : Danho activates navigation
Tupakamaru scores a 2
Tupakamaru draws a 2
Danho transfers domestication from his Zone to Tupakamaru's influence
action #2 : Tupakamaru activates gunpowder
action #1 : Tupakamaru puts invention into play
action #2 : Danho draws a 4
Tupakamaru transfers road building from his influence to Danho's influence
action #1 : Danho activates navigation
action #2 : Tupakamaru draws a 4
Tupakamaru draws a 4
Tupakamaru splays his green cards left
action #1 : Tupakamaru activates paper
Tupakamaru transfers fermenting from his influence to Danho's influence
action #2 : Danho activates navigation
action #1 : Danho puts navigation into play
Danho recycles philosophy
Danho recycles a 2
action #2 : Tupakamaru activates anatomy
action #1 : Tupakamaru puts gunpowder into play
action #2 : Danho draws a 4
Danho draws a 4 (cooperative bonus)
Danho puts colonialism into play
Danho draws a 4
Tupakamaru puts anatomy into play
Tupakamaru draws a 4
action #1 : Danho activates sailing
action #2 : Tupakamaru draws a 4
action #1 : Tupakamaru draws a 3
action #2 : Danho draws a 3
action #1 : Danho draws a 3
action #2 : Tupakamaru draws a 3
action #1 : Tupakamaru draws a 3
action #2 : Danho draws a 3
action #1 : Danho draws a 3
action #2 : Tupakamaru puts paper into play
Tupakamaru draws paper
action #1 : Tupakamaru activates metalworking
Danho scores a 2
Danho splays his red cards left
action #2 : Danho activates philosophy
action #1 : Danho puts philosophy into play
Tupakamaru archives a 1
Tupakamaru draws a 1
Danho archives a 1
Danho draws a 1
Danho transfers pottery from his Zone to Tupakamaru's influence
action #2 : Tupakamaru activates monotheism
action #1 : Tupakamaru puts monotheism into play
Tupakamaru draws a 2
Tupakamaru transfers philosophy from his hand to Danho's hand
Tupakamaru transfers mathematics from his hand to Danho's hand
action #2 : Danho activates construction
Tupakamaru draws a 2
Tupakamaru transfers currency from his hand to Danho's hand
Tupakamaru transfers agriculture from his hand to Danho's hand
action #1 : Danho activates construction
action #2 : Tupakamaru draws a 2
action #1 : Tupakamaru draws a 2
Danho draws a 1
Danho scores a 3
Danho draws a 3
Danho recycles a 1
Danho recycles a 1
Danho recycles a 1
action #2 : Danho activates pottery
action #1 : Danho puts pottery into play
action #2 : Tupakamaru puts mapmaking into play
action #1 : Tupakamaru dominates age 2 !
Tupakamaru draws a 2
Tupakamaru transfers writing from his hand to Danho's hand
Tupakamaru transfers pottery from his hand to Danho's hand
action #2 : Danho activates construction
action #1 : Danho puts domestication into play
action #2 : Tupakamaru puts canal building into play
action #1 : Tupakamaru dominates age 1 !
action #2 : Danho puts construction into play
action #1 : Danho draws a 2
Tupakamaru draws canal building
Tupakamaru scores a 2
Tupakamaru draws road building
Tupakamaru scores a 2
Tupakamaru draws fermenting
Tupakamaru dominates the technology domain !
Tupakamaru scores a 1
Tupakamaru draws city-states
Tupakamaru scores a 1
Tupakamaru draws tools
Tupakamaru scores a 1
Tupakamaru draws archery
Tupakamaru scores a 1
Tupakamaru draws mysticism
Tupakamaru scores a 1
Tupakamaru draws masonry
action #2 : Tupakamaru activates metalworking
Tupakamaru draws pottery
Tupakamaru scores a 1
Tupakamaru draws wheel
action #1 : Tupakamaru activates metalworking
action #2 : Danho draws a 1
action #1 : Danho draws a 1
Tupakamaru draws writing
action #2 : Tupakamaru activates metalworking
Danho puts sailing into play
Tupakamaru puts metalworking into play
Danho | 2 | 0 | 3 | 0 | 4 | 0 |
Tupakamaru | 3 | 3 | 3 | 3 | 3 | 0 |
CARDS IN HAND
x 2 | |
x 1 | |
x 4 | |
x 2 |
INFLUENCE = 9
x 3 | |
x 1 |
Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
x 3 | |
x 1 | |
x 1 |
INFLUENCE = 12
x 8 | |
x 1 |