CARDS IN HAND
INFLUENCE = 48
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PROJECTS
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Game is finished
HISTORY
ricou wins with rock !
ricou scores palampore
ricou transfers invention from basketman's Zone to his hand
ricou looks at television on the top of the draw pile
action #1 : ricou activates rock
basketman scores coal
basketman draws coal
basketman splays his green cards right
action #2 : basketman activates invention
action #1 : basketman dominates age 7 !
ricou puts rock into play
ricou draws rock
ricou recycles radio telescope
action #2 : ricou activates mathematics
ricou draws quantum theory
ricou draws flight
ricou draws mobility
ricou draws corporations
ricou draws rocketry
ricou draws radio telescope
ricou recycles coal
ricou recycles emancipation
ricou recycles fertilizer
action #1 : ricou activates antibiotics
action #2 : basketman puts refrigeration into play
basketman scores enterprise
basketman scores encyclopedia
basketman scores carrier pigeons
basketman archives hot air balloon
basketman draws hot air balloon
action #1 : basketman activates canning
action #2 : ricou puts antibiotics into play
ricou draws democracy (cooperative bonus)
basketman splays his yellow cards right
ricou draws antibiotics
ricou draws fertilizer
basketman draws refrigeration
ricou puts mathematics into play
basketman puts canning into play
action #1 : ricou activates stethoscope
action #2 : basketman dominates age 6 !
action #1 : basketman puts encyclopedia into play
action #2 : ricou puts stethoscope into play
ricou draws stethoscope (cooperative bonus)
ricou dominates the wealth domain !
basketman splays his purple cards right
ricou scores loom
ricou draws loom
basketman scores kaleidoscope
action #1 : ricou activates palampore
basketman draws canning
basketman draws kaleidoscope
basketman draws encyclopedia
action #2 : basketman activates physics
basketman scores toothbrush
basketman archives atomic theory
basketman draws atomic theory
basketman archives classification
basketman draws classification
basketman activates steam engine
basketman puts steam engine into play
action #1 : basketman puts physics into play
action #2 : ricou puts palampore into play
ricou draws emancipation (cooperative bonus)
ricou draws coal
ricou draws astronomy
ricou draws palampore
basketman draws physics
ricou splays his blue cards left
ricou scores piano
action #1 : ricou activates paper
action #2 : basketman dominates age 5 !
basketman recycles alchemy
basketman scores machine tools
basketman draws machine tools
action #1 : basketman activates chemistry
basketman transfers piano from his hand to ricou's hand
basketman transfers mathematics from his hand to ricou's hand
action #2 : ricou activates machinery
ricou archives measurement
ricou archives lightning rod
ricou archives printing press
ricou looks at physics on the top of the draw pile
action #1 : ricou activates reformation
action #2 : basketman dominates age 4 !
basketman recycles pottery
basketman scores metric system
basketman draws metric system
basketman splays his blue cards right
basketman researches steam engine
basketman draws steam engine
basketman draws mathematics
action #1 : basketman activates chemistry
ricou splays his purple cards right
ricou dominates the technology domain !
ricou archives translation
ricou archives banking
ricou archives compass
ricou draws lightning rod
action #2 : ricou activates reformation
ricou splays his yellow cards right
ricou archives pirate code
ricou archives societies
ricou archives tuning fork
ricou draws measurement
action #1 : ricou activates reformation
basketman puts enterprise into play
action #2 : basketman puts chemistry into play
action #1 : basketman dominates age 3 !
action #2 : ricou puts reformation into play
ricou draws societies (cooperative bonus)
ricou draws banking
ricou draws pirate code
ricou draws tuning fork
basketman draws piano
basketman draws chemistry
action #1 : ricou activates paper
basketman scores pottery
basketman scores alchemy
basketman scores feudalism
basketman scores medicine
basketman scores gunpowder
basketman recycles watermill
action #2 : basketman activates perspective
basketman archives experimentation
basketman draws experimentation
basketman activates colonialism
basketman puts colonialism into play
action #1 : basketman puts perspective into play
action #2 : ricou dominates age 2 !
action #1 : ricou puts kobukson into play
basketman draws feudalism
basketman researches colonialism
basketman draws colonialism
basketman researches enterprise
basketman draws enterprise
basketman draws watermill
action #2 : basketman activates linguistics
action #1 : basketman puts linguistics into play
ricou draws compass (cooperative bonus)
ricou draws printing press
ricou draws reformation
ricou draws kobukson
basketman draws gunpowder
basketman draws perspective
ricou scores sunglasses
action #2 : ricou activates paper
ricou draws sunglasses
ricou draws translation
action #1 : ricou activates novel
action #2 : basketman draws medicine
action #1 : basketman draws alchemy
ricou splays his red cards left
action #2 : ricou activates engineering
action #1 : ricou puts engineering into play
action #2 : basketman puts education into play
basketman splays his green cards left
basketman archives invention
action #1 : basketman activates toothbrush
action #2 : ricou puts katana into play
ricou splays his purple cards left
ricou draws katana
ricou draws engineering
action #1 : ricou activates novel
basketman researches navigation
basketman draws navigation
basketman draws linguistics
action #2 : basketman activates almanac
action #1 : basketman puts almanac into play
action #2 : ricou puts paper into play
action #1 : ricou puts novel into play
basketman draws invention
basketman draws education
basketman draws almanac
basketman recycles monotheism
basketman recycles philosophy
basketman recycles feudalism
basketman recycles charitable trust
basketman recycles construction
basketman recycles mapmaking
basketman draws mapmaking
basketman draws construction
basketman draws monotheism
action #2 : basketman activates lever
basketman draws feudalism
basketman recycles currency
basketman recycles calendar
basketman draws currency
basketman draws philosophy
basketman draws calendar
action #1 : basketman activates lever
action #2 : ricou draws novel
action #1 : ricou draws paper
basketman draws charitable trust (cooperative bonus)
basketman splays his blue cards left
ricou splays his green cards left
basketman archives liquid fire
ricou archives canal building
action #2 : basketman activates toothbrush
basketman draws liquid fire
basketman recycles horseshoe
basketman recycles road building
basketman draws road building
basketman draws horseshoe
action #1 : basketman activates lever
action #2 : ricou puts bracelet into play
ricou puts sailing into play
ricou draws sailing
ricou draws bracelet
action #1 : ricou activates dice
action #2 : basketman puts carrier pigeons into play
basketman draws carrier pigeons
basketman recycles chaturanga
basketman recycles mathematics
basketman draws mathematics
basketman draws chaturanga
action #1 : basketman activates lever
action #2 : ricou puts blown glass into play
action #1 : ricou dominates age 1 !
action #2 : basketman puts lever into play
action #1 : basketman draws lever
ricou scores mysticism
basketman transfers blown glass from his hand to ricou's hand
basketman transfers mysticism from his hand to ricou's hand
basketman transfers canal building from his hand to ricou's hand
basketman transfers pottery from ricou's hand to his hand
action #2 : ricou activates machinery
action #1 : ricou puts doll into play
action #2 : basketman draws canal building
action #1 : basketman draws blown glass
ricou puts machinery into play
ricou draws machinery
ricou draws doll
action #2 : ricou activates dice
action #1 : ricou puts dice into play
action #2 : basketman puts toothbrush into play
basketman draws toothbrush
action #1 : basketman activates ruler
action #2 : ricou draws dice
basketman puts ruler into play
ricou puts comb into play
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basketman | 0 | 3 | 1 | 19 | 6 | 0 |
ricou | 3 | 11 | 8 | 5 | 1 | 0 |
CARDS IN HAND
INFLUENCE = 48
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PROJECTS
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Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
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INFLUENCE = 33
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PROJECTS