CARDS IN HAND
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 |
INFLUENCE = 43
| x 1 | |
| x 2 | |
| x 3 | |
| x 1 | |
| x 1 |
PROJECTS
| x 2 | |
| x 1 |
Game is finished
HISTORY
ricou wins dominating 7 ages / domains !
ricou dominates the military domain !
ricou splays his red cards left
ricou transfers dice from the bottom of his blue pile to his hand
action #1 : ricou activates telegraph
basketman scores slide rule
basketman scores charitable trust
basketman archives emancipation
basketman draws emancipation
basketman transfers octant from his projects to his hand
basketman draws measurement
action #2 : basketman activates canning
action #1 : basketman puts canning into play
ricou splays his purple cards up
ricou transfers writing from the bottom of his blue pile to his hand
action #2 : ricou activates telegraph
ricou puts chemistry into play
ricou draws chemistry
ricou draws feudalism
ricou draws philosophy
ricou draws crossbow
ricou activates experimentation
ricou puts experimentation into play
action #1 : ricou puts telegraph into play
basketman dominates the history domain !
basketman splays his purple cards up
basketman draws canning
basketman draws stethoscope
basketman draws encyclopedia
basketman recycles sanitation
basketman draws sanitation
action #2 : basketman activates railroad
basketman dominates the wealth domain !
basketman puts charitable trust into play
action #1 : basketman puts railroad into play
ricou draws telegraph
ricou draws electricity
ricou recycles crossbow
ricou recycles calendar
ricou recycles road building
ricou recycles compass
ricou draws compass
ricou draws road building
ricou draws calendar
action #2 : ricou activates typewriter
basketman puts pressure cooker into play
basketman draws pressure cooker
basketman transfers typewriter from his Zone to ricou's Zone
ricou scores currency
action #1 : ricou activates enterprise
action #2 : basketman dominates age 7 !
action #1 : basketman dominates age 6 !
ricou splays his yellow cards up
ricou researches navigation
ricou draws navigation
ricou draws crossbow
ricou draws currency
action #2 : ricou activates publications
ricou splays his blue cards up
action #1 : ricou activates publications
basketman draws railroad (cooperative bonus)
basketman recycles mathematics
basketman recycles alchemy
basketman researches clock
basketman draws clock
ricou researches printing press
ricou draws printing press
action #2 : basketman activates typewriter
basketman splays his purple cards right
basketman archives education
basketman archives machinery
basketman archives kobukson
basketman draws education
action #1 : basketman activates reformation
action #2 : ricou dominates age 5 !
action #1 : ricou puts publications into play
basketman recycles toilets
basketman recycles magnifying glass
basketman recycles seed drill
basketman recycles steam engine
ricou draws publications
basketman transfers steamboat from ricou's Zone to his influence
basketman scores explosives
basketman draws explosives
action #2 : basketman activates machine gun
basketman draws mathematics
basketman recycles monotheism
ricou recycles katana
ricou recycles feudalism
basketman archives colonialism
basketman draws colonialism
basketman draws machinery
basketman activates toilets
basketman puts toilets into play
action #1 : basketman puts steam engine into play
ricou splays his green cards right
basketman puts reformation into play
basketman draws reformation
basketman transfers steamboat from his Zone to ricou's Zone
ricou activates enterprise
ricou puts enterprise into play
action #2 : ricou puts perspective into play
action #1 : ricou draws perspective
basketman splays his blue cards left
basketman draws steam engine
basketman recycles compass
basketman recycles education
basketman recycles machinery
basketman recycles agriculture
basketman draws kobukson
basketman activates magnifying glass
basketman puts magnifying glass into play
action #2 : basketman puts typewriter into play
action #1 : basketman draws typewriter
ricou dominates the diplomacy domain !
action #2 : ricou activates translation
action #1 : ricou puts medicine into play
basketman puts steamboat into play
action #2 : basketman puts machine gun into play
basketman draws machine gun
basketman splays his yellow cards right
basketman activates slide rule
basketman puts slide rule into play
action #1 : basketman puts barometer into play
ricou scores watermill
ricou draws watermill
basketman transfers katana from his Zone to ricou's influence
ricou activates gunpowder
ricou puts gunpowder into play
action #2 : ricou puts shuriken into play
action #1 : ricou draws shuriken
basketman draws barometer
basketman draws education
action #2 : basketman activates piano
action #1 : basketman dominates age 4 !
action #2 : ricou draws medicine
ricou transfers umbrella from his influence to basketman's influence
ricou puts engineering into play
ricou draws engineering
action #1 : ricou activates optics
basketman draws alchemy
basketman draws machinery
basketman splays his green cards left
action #2 : basketman activates piano
basketman puts piano into play
action #1 : basketman puts seed drill into play
ricou scores invention
ricou draws invention
ricou puts translation into play
ricou draws translation
action #2 : ricou activates optics
action #1 : ricou puts linguistics into play
basketman draws seed drill
action #2 : basketman activates pencil
basketman recycles classification
basketman recycles vaccination
basketman researches steamboat
basketman draws classification
basketman draws vaccination
basketman draws steamboat
basketman recycles astronomy
basketman recycles spyglass
basketman recycles education
basketman draws astronomy
action #1 : basketman activates pencil
action #2 : ricou dominates age 3 !
action #1 : ricou puts optics into play
basketman draws spyglass (cooperative bonus)
basketman researches piano
basketman draws piano
basketman scores chintz
basketman researches chintz
basketman draws chintz
ricou researches gunpowder
ricou draws gunpowder
action #2 : basketman activates almanac
basketman activates katana
basketman puts katana into play
action #1 : basketman puts pencil into play
ricou draws linguistics (cooperative bonus)
ricou draws optics
ricou recycles mapmaking
ricou recycles crossbow
basketman draws pencil
basketman draws compass
basketman recycles philosophy
basketman recycles watermill
basketman recycles medicine
basketman recycles engineering
ricou draws crossbow
ricou draws mapmaking
basketman draws monotheism
basketman draws watermill
action #2 : ricou activates lever
action #1 : ricou puts chaturanga into play
basketman draws engineering (cooperative bonus)
basketman researches slide rule
basketman draws slide rule
basketman scores carrier pigeons
basketman researches toilets
basketman draws toilets
ricou researches experimentation
ricou draws experimentation
action #2 : basketman activates almanac
basketman draws education (cooperative bonus)
basketman researches octant
basketman draws octant
basketman scores globe
basketman researches globe
basketman draws globe
ricou researches enterprise
ricou draws enterprise
basketman activates almanac
basketman puts almanac into play
action #1 : basketman puts novel into play
ricou splays his yellow cards left
ricou archives fermenting
ricou scores feudalism
action #2 : ricou activates code of laws
ricou draws chaturanga (cooperative bonus)
ricou draws feudalism
ricou recycles road building
ricou recycles linguistics
basketman draws medicine
basketman recycles calendar
basketman recycles currency
ricou draws road building
ricou draws linguistics
basketman draws currency
basketman draws philosophy
action #1 : ricou activates lever
action #2 : basketman draws novel
basketman archives mysticism
basketman puts sunglasses into play
basketman draws sunglasses
action #1 : basketman activates pagoda
action #2 : ricou dominates age 2 !
action #1 : ricou puts lever into play
basketman archives construction
basketman puts liquid fire into play
basketman draws liquid fire
action #2 : basketman activates pagoda
action #1 : basketman puts pagoda into play
ricou draws lever
action #2 : ricou activates dice
ricou splays his green cards left
ricou archives scissors
ricou scores pottery
action #1 : ricou activates code of laws
basketman draws construction (cooperative bonus)
basketman draws calendar
basketman draws pagoda
ricou draws fermenting
ricou draws scissors
basketman splays his purple cards left
action #2 : basketman activates flute
action #1 : basketman puts comb into play
ricou scores toothbrush
ricou draws toothbrush
ricou scores blown glass
ricou draws blown glass
ricou scores horseshoe
ricou draws horseshoe
action #2 : ricou activates clothing
ricou splays his purple cards left
ricou archives bell
action #1 : ricou activates code of laws
basketman draws agriculture (cooperative bonus)
basketman draws comb
ricou draws bell
basketman splays his red cards left
action #2 : basketman activates flute
action #1 : basketman puts flute into play
ricou dominates the technology domain !
ricou scores soap
ricou draws soap
ricou scores umbrella
ricou draws umbrella
ricou scores noodles
ricou draws noodles
action #2 : ricou activates clothing
ricou scores perfume
ricou draws perfume
ricou scores ruler
ricou draws ruler
ricou scores plumbing
ricou draws plumbing
ricou puts chopsticks into play
action #1 : ricou activates clothing
action #2 : basketman draws flute
basketman dominates the research domain !
basketman researches magnifying glass
basketman draws magnifying glass
action #1 : basketman activates bracelet
ricou draws chopsticks
action #2 : ricou activates dice
action #1 : ricou draws pottery
basketman researches almanac
basketman draws almanac
action #2 : basketman activates bracelet
basketman researches katana
basketman draws katana
action #1 : basketman activates bracelet
ricou splays his blue cards left
ricou archives writing
action #2 : ricou activates code of laws
action #1 : ricou draws writing
basketman researches charitable trust
basketman draws charitable trust
action #2 : basketman activates bracelet
basketman researches deodorant
basketman draws deodorant
action #1 : basketman activates bracelet
ricou scores archery
ricou draws archery
ricou scores city-states
ricou draws city-states
action #2 : ricou activates clothing
ricou scores metalworking
ricou draws metalworking
ricou scores oars
ricou draws oars
ricou puts code of laws into play
action #1 : ricou activates clothing
basketman researches carrier pigeons
basketman draws carrier pigeons
basketman archives candles
action #2 : basketman activates bracelet
action #1 : basketman draws candles
action #2 : ricou dominates age 1 !
action #1 : ricou draws code of laws
basketman researches sandpaper
basketman draws sandpaper
action #2 : basketman activates bracelet
action #1 : basketman puts doll into play
ricou scores tools
ricou draws tools
ricou scores domestication
ricou draws domestication
action #2 : ricou activates clothing
ricou scores masonry
ricou draws masonry
ricou scores sailing
ricou draws sailing
ricou puts dice into play
action #1 : ricou activates clothing
action #2 : basketman draws doll
basketman puts bracelet into play
ricou puts clothing into play
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| basketman | 10 | 8 | 2 | 6 | 7 | 2 |
| ricou | 3 | 7 | 14 | 11 | 4 | 3 |
CARDS IN HAND
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 |
INFLUENCE = 43
| x 1 | |
| x 2 | |
| x 3 | |
| x 1 | |
| x 1 |
PROJECTS
| x 2 | |
| x 1 |
Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 |
INFLUENCE = 31
| x 9 | |
| x 5 | |
| x 1 | |
| x 4 | |
| x 1 |
PROJECTS
| x 2 |