Innovation #8681 Décembre 2

Danho 4 - 5 basketman laisser déplié
DOMINATIONS :

Game is finished

HISTORY

basketman wins with domotics !

basketman activates miniaturization

basketman activates for himself only miniaturization

basketman puts miniaturization into play

basketman draws miniaturization

basketman puts databases into play

basketman draws databases

basketman scores artificial intelligence

basketman draws artificial intelligence

basketman activates software

basketman activates for himself only software

basketman activates domotics

basketman activates for himself only domotics

basketman puts domotics into play

basketman draws domotics

basketman puts robotics into play

basketman draws robotics

basketman scores bioengineering

basketman draws bioengineering

action #2 : basketman activates software

action #1 : basketman puts software into play

action #2 : Danho draws atomic theory

action #1 : Danho draws democracy

basketman scores globalization

basketman draws globalization

basketman draws software

basketman recycles rocketry

basketman recycles encyclopedia

action #2 : basketman activates quantum theory

action #1 : basketman dominates age 9 !

Danho scores corporations

Danho draws corporations

action #2 : Danho activates machine tools

action #1 : Danho puts machine tools into play

action #2 : basketman puts stem cells into play

action #1 : basketman dominates age 8 !

Danho splays his red cards right

basketman draws encyclopedia

basketman transfers mobility from his hand to Danho's influence

action #2 : Danho activates emancipation

Danho scores code of laws

Danho archives classification

Danho draws classification

action #1 : Danho activates canning

basketman scores internet

basketman draws internet

basketman draws stem cells

basketman recycles communism

basketman recycles skyscrapers

action #2 : basketman activates quantum theory

action #1 : basketman puts quantum theory into play

Danho recycles archery

Danho scores evolution

Danho draws evolution

action #2 : Danho activates chemistry

Danho splays his yellow cards right

Danho scores enterprise

Danho archives emancipation

Danho draws emancipation

action #1 : Danho activates canning

basketman draws rocketry

basketman draws quantum theory

basketman draws skyscrapers

basketman draws mobility

basketman recycles mass media

basketman recycles banking

action #2 : basketman activates antibiotics

action #1 : basketman puts antibiotics into play

action #2 : Danho puts metric system into play

action #1 : Danho puts chemistry into play

basketman draws communism

basketman draws antibiotics

basketman draws mass media

basketman recycles atomic theory

basketman recycles societies

basketman recycles sanitation

action #2 : basketman activates electricity

basketman puts electricity into play

basketman draws electricity

action #1 : basketman activates atomic theory

action #2 : Danho puts canning into play

action #1 : Danho draws canning

action #2 : basketman dominates age 7 !

basketman puts sanitation into play

basketman draws sanitation

basketman splays his blue cards right

action #1 : basketman activates atomic theory

action #2 : Danho puts vaccination into play

action #1 : Danho draws vaccination

action #2 : basketman dominates age 6 !

action #1 : basketman puts atomic theory into play

action #2 : Danho draws machine tools

action #1 : Danho draws metric system

action #2 : basketman draws atomic theory

action #1 : basketman draws banking

action #2 : Danho draws statistics

action #1 : Danho draws chemistry

basketman scores machinery

basketman scores perspective

basketman archives societies

basketman draws societies

action #2 : basketman activates coal

basketman scores feudalism

basketman scores reformation

basketman splays his red cards right

basketman archives pirate code

basketman draws pirate code

action #1 : basketman activates coal

action #2 : Danho dominates age 5 !

action #1 : Danho puts measurement into play

action #2 : basketman puts coal into play

action #1 : basketman draws coal

Danho scores steam engine

Danho draws steam engine

basketman transfers engineering from his Zone to Danho's influence

action #2 : Danho activates gunpowder

action #1 : Danho draws measurement

action #2 : basketman dominates age 4 !

basketman scores astronomy

basketman draws astronomy

basketman splays his red cards right

action #1 : basketman activates invention

Danho scores experimentation

Danho draws experimentation

basketman transfers tools from his Zone to Danho's influence

action #2 : Danho activates gunpowder

basketman puts invention into play

basketman draws invention

basketman transfers gunpowder from his Zone to Danho's Zone

action #1 : Danho activates enterprise

basketman splays his purple cards right

action #2 : basketman activates reformation

basketman splays his yellow cards right

basketman archives anatomy

action #1 : basketman activates reformation

Danho splays his green cards right

basketman puts reformation into play

basketman draws reformation

basketman transfers compass from his Zone to Danho's Zone

action #2 : Danho activates enterprise

action #1 : Danho puts enterprise into play

action #2 : basketman puts gunpowder into play

action #1 : basketman draws gunpowder

action #2 : Danho draws enterprise

action #1 : Danho puts colonialism into play

action #2 : basketman draws anatomy

basketman scores translation

basketman scores canal building

basketman recycles writing

action #1 : basketman activates perspective

action #2 : Danho draws colonialism

action #1 : Danho draws printing press

action #2 : basketman puts perspective into play

action #1 : basketman draws perspective

action #2 : Danho dominates age 3 !

action #1 : Danho puts medicine into play

action #2 : basketman draws translation

action #1 : basketman puts compass into play

Danho scores paper

Danho draws paper

Danho puts code of laws into play

action #2 : Danho activates clothing

action #1 : Danho puts clothing into play

action #2 : basketman draws compass

Danho transfers alchemy from his Zone to basketman's influence

action #1 : basketman activates engineering

action #2 : Danho dominates age 2 !

action #1 : Danho puts alchemy into play

action #2 : basketman puts machinery into play

basketman splays his red cards left

Danho transfers metalworking from his Zone to basketman's influence

action #1 : basketman activates engineering

Danho draws alchemy (cooperative bonus)

Danho draws medicine

Danho scores construction

Danho draws construction

Danho scores mapmaking

Danho draws mapmaking

basketman draws canal building

basketman scores monotheism

basketman draws monotheism

basketman scores road building

basketman draws road building

basketman scores fermenting

basketman draws fermenting

action #2 : Danho activates metalworking

action #1 : Danho dominates age 1 !

basketman puts engineering into play

basketman draws engineering

action #2 : basketman activates optics

action #1 : basketman puts optics into play

Danho draws clothing (cooperative bonus)

Danho draws code of laws

Danho scores wheel

Danho draws wheel

Danho scores mysticism

Danho draws mysticism

Danho scores domestication

Danho draws domestication

Danho scores archery

Danho draws archery

basketman draws writing

action #2 : Danho activates metalworking

action #1 : Danho puts metalworking into play

action #2 : basketman draws optics

action #1 : basketman draws machinery

action #2 : Danho draws metalworking

Danho scores currency

Danho draws currency

Danho recycles clothing

action #1 : Danho activates agriculture

basketman puts feudalism into play

basketman draws feudalism

basketman recycles code of laws

basketman recycles wheel

basketman recycles mysticism

action #2 : basketman activates tools

action #1 : basketman draws wheel

action #2 : Danho draws oars

action #1 : Danho draws clothing

action #2 : basketman draws mysticism

action #1 : basketman puts tools into play

action #2 : Danho puts sailing into play

action #1 : Danho draws sailing

action #2 : basketman draws code of laws

action #1 : basketman draws tools

Danho draws masonry (cooperative bonus)

Danho scores mathematics

Danho draws mathematics

Danho recycles domestication

basketman scores philosophy

basketman draws philosophy

basketman recycles archery

action #2 : Danho activates agriculture

Danho puts agriculture into play

basketman puts pottery into play

Danho 0 5 7 5 13 0
basketman 0 3 3 2 4 7
Danho

CARDS IN HAND

x 2
x 1
x 1
x 2

INFLUENCE = 55

x 5
x 4
x 2
x 2
x 1
x 1
x 2

Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")

basketman

CARDS IN HAND

INFLUENCE = 76

x 1
x 5
x 4
x 2
x 1
x 4