Innovation #8916 basketman vs Danho 2 (e)

basketman 7 - 4 Danho laisser déplié
DOMINATIONS :

Game is finished

HISTORY

basketman wins dominating 7 ages / domains !

basketman dominates code of laws !

Danho transfers flash drive from his Zone to basketman's Zone

Danho dominates rubber !

basketman scores explosives

basketman draws explosives

Danho scores telegraph

Danho draws telegraph

action #1 : basketman activates hot air balloon

Danho transfers anatomy from the bottom of his yellow pile to his hand

Danho scores plumbing

Danho draws plumbing

Danho puts flash drive into play

Danho researches flash drive

Danho draws flash drive

action #2 : Danho activates human genome

action #1 : Danho dominates age 8 !

basketman dominates the military domain !

basketman splays his red cards up

basketman scores fertilizer

basketman archives flight

basketman draws flight

basketman archives quantum theory

basketman draws quantum theory

action #2 : basketman activates rubber

action #1 : basketman puts rubber into play

Danho transfers machinery from the bottom of his yellow pile to his hand

Danho scores social network

Danho draws social network

Danho puts camcorder into play

Danho researches camcorder

Danho draws camcorder

action #2 : Danho activates human genome

Danho transfers medicine from the bottom of his yellow pile to his hand

Danho scores barometer

Danho draws barometer

Danho puts globe into play

Danho researches globe

Danho draws globe

action #1 : Danho activates human genome

action #2 : basketman dominates age 7 !

action #1 : basketman puts fertilizer into play

basketman transfers kaleidoscope from his Zone to his hand

Danho puts human genome into play

Danho researches human genome

Danho draws human genome

action #2 : Danho activates photography

basketman transfers rubber from his Zone to his hand

Danho puts cell phone into play

Danho researches cell phone

Danho draws cell phone

action #1 : Danho activates photography

basketman draws fertilizer (cooperative bonus)

basketman splays his red cards right

basketman puts rubber into play

basketman draws rubber

Danho splays his yellow cards right

Danho puts elevator into play

Danho draws elevator

action #2 : basketman activates kaleidoscope

action #1 : basketman puts kaleidoscope into play

action #2 : Danho puts photography into play

action #1 : Danho draws photography

action #2 : basketman draws kaleidoscope

basketman scores lightning rod

basketman draws lightning rod

action #1 : basketman activates machine tools

action #2 : Danho puts machine gun into play

action #1 : Danho puts electricity into play

basketman scores thermometer

basketman draws thermometer

action #2 : basketman activates machine tools

action #1 : basketman puts hot air balloon into play

action #2 : Danho draws machine gun

action #1 : Danho puts loom into play

action #2 : basketman draws hot air balloon

Danho recycles road building

Danho recycles currency

action #1 : basketman activates indian clubs

Danho recycles construction

Danho scores rocketry

Danho draws rocketry

Danho researches stem cells

Danho draws stem cells

action #2 : Danho activates evolution

action #1 : Danho puts evolution into play

Danho recycles mysticism

Danho recycles bracelet

action #2 : basketman activates indian clubs

basketman splays his blue cards right

basketman scores experimentation

basketman scores physics

basketman archives stethoscope

basketman draws stethoscope

basketman puts pencil into play

basketman draws pencil

action #1 : basketman activates dentures

action #2 : Danho draws evolution

action #1 : Danho draws electricity

action #2 : basketman puts dentures into play

action #1 : basketman draws dentures

Danho puts publications into play

Danho draws publications

Danho splays his blue cards right

action #2 : Danho activates atomic theory

action #1 : Danho puts atomic theory into play

action #2 : basketman puts indian clubs into play

action #1 : basketman dominates age 6 !

action #2 : Danho draws atomic theory

Danho puts perspective into play

Danho draws perspective

action #1 : Danho activates optics

basketman scores measurement

basketman draws measurement

action #2 : basketman activates machine tools

action #1 : basketman dominates age 5 !

action #2 : Danho draws loom

action #1 : Danho puts bifocals into play

basketman scores steam engine

basketman draws steam engine

action #2 : basketman activates machine tools

action #1 : basketman dominates age 4 !

basketman recycles candles

basketman recycles domestication

action #2 : Danho activates anatomy

action #1 : Danho puts anatomy into play

basketman scores reformation

basketman scores katana

basketman archives machine tools

basketman draws machine tools

basketman puts reformation into play

basketman draws reformation

action #2 : basketman activates canning

action #1 : basketman draws indian clubs

action #2 : Danho puts metric system into play

Danho puts invention into play

Danho draws invention

action #1 : Danho activates optics

action #2 : basketman dominates age 3 !

basketman splays his yellow cards right

basketman scores tuning fork

basketman scores octant

basketman archives steamboat

basketman draws steamboat

action #1 : basketman activates canning

Danho draws gunpowder

Danho draws anatomy

action #2 : Danho activates calendar

Danho splays his red cards left

Danho scores bracelet

basketman transfers metric system from his hand to Danho's hand

basketman transfers bifocals from his hand to Danho's hand

basketman transfers paper from Danho's hand to his hand

basketman transfers feudalism from Danho's hand to his hand

basketman transfers education from Danho's hand to his hand

basketman transfers compass from Danho's hand to his hand

action #1 : Danho activates machinery

action #2 : basketman puts canning into play

basketman draws metric system

basketman draws bifocals

basketman draws canning

action #1 : basketman activates physics

action #2 : Danho puts navigation into play

action #1 : Danho draws navigation

basketman puts physics into play

basketman draws physics

action #2 : basketman activates experimentation

basketman puts banking into play

basketman draws banking

action #1 : basketman activates experimentation

Danho transfers wheel from his influence to basketman's influence

Danho puts machinery into play

Danho draws machinery

action #2 : Danho activates optics

Danho transfers domestication from his influence to basketman's influence

basketman transfers magnifying glass from his influence to Danho's influence

action #1 : Danho activates medicine

basketman recycles masonry

basketman draws masonry

basketman recycles archery

basketman recycles noodles

basketman draws noodles

basketman recycles city-states

basketman recycles bell

basketman draws bell

basketman recycles masonry

basketman recycles sunglasses

basketman draws sunglasses

basketman recycles machinery

basketman looks at sunglasses on the top of the draw pile

action #2 : basketman activates tuning fork

basketman puts tuning fork into play

basketman draws tuning fork

action #1 : basketman activates experimentation

Danho draws compass

Danho draws paper

action #2 : Danho activates calendar

action #1 : Danho puts optics into play

basketman puts piano into play

basketman draws piano

action #2 : basketman activates experimentation

basketman puts octant into play

basketman draws octant

action #1 : basketman activates experimentation

action #2 : Danho puts medicine into play

Danho draws feudalism

Danho draws education

action #1 : Danho activates calendar

basketman scores magnifying glass

basketman puts experimentation into play

basketman draws experimentation

action #2 : basketman activates alchemy

basketman puts alchemy into play

basketman draws alchemy

basketman puts translation into play

basketman draws translation

action #1 : basketman activates deodorant

Danho draws optics

Danho draws medicine

action #2 : Danho activates calendar

action #1 : Danho puts calendar into play

action #2 : basketman draws magnifying glass

action #1 : basketman puts novel into play

action #2 : Danho draws calendar

action #1 : Danho dominates age 2 !

action #2 : basketman draws novel

action #1 : basketman puts deodorant into play

action #2 : Danho puts mathematics into play

Danho draws mathematics

Danho scores construction

Danho draws construction

Danho scores road building

Danho draws road building

Danho scores wheel

Danho draws wheel

action #1 : Danho activates metalworking

action #2 : basketman draws deodorant

action #1 : basketman puts sandpaper into play

Danho draws agriculture

action #2 : Danho activates metalworking

Danho draws sailing

action #1 : Danho activates metalworking

action #2 : basketman draws machinery

action #1 : basketman draws sandpaper

Danho draws writing

Danho scores mysticism

Danho draws mysticism

action #2 : Danho activates metalworking

action #1 : Danho puts tools into play

action #2 : basketman puts charitable trust into play

action #1 : basketman draws charitable trust

action #2 : Danho draws bracelet

action #1 : Danho draws tools

action #2 : basketman puts almanac into play

action #1 : basketman draws almanac

Danho scores domestication

Danho draws domestication

Danho puts code of laws into play

action #2 : Danho activates clothing

action #1 : Danho dominates age 1 !

action #2 : basketman puts katana into play

basketman draws katana

action #1 : basketman activates candles

Danho draws code of laws

Danho scores currency

Danho draws currency

Danho recycles flute

Danho recycles wheel

action #2 : Danho activates pottery

Danho draws flute

Danho scores liquid fire

Danho draws liquid fire

Danho recycles agriculture

Danho recycles sailing

Danho recycles ice skates

action #1 : Danho activates pottery

action #2 : basketman puts perfume into play

action #1 : basketman draws perfume

action #2 : Danho puts pottery into play

Danho draws pottery

action #1 : Danho activates metalworking

action #2 : basketman puts candles into play

basketman draws city-states (cooperative bonus)

basketman recycles writing

basketman recycles mysticism

basketman recycles tools

basketman draws mysticism

basketman draws writing

basketman draws tools

basketman draws candles

Danho recycles domestication

Danho recycles code of laws

Danho recycles pottery

Danho draws domestication

Danho draws wheel

Danho draws code of laws

Danho draws pottery

action #1 : basketman activates comb

Danho draws agriculture

action #2 : Danho activates metalworking

action #1 : Danho puts metalworking into play

basketman recycles city-states

basketman recycles mysticism

basketman recycles umbrella

basketman draws archery

basketman draws city-states

basketman draws mysticism

basketman draws umbrella

action #2 : basketman activates comb

action #1 : basketman puts comb into play

action #2 : Danho draws metalworking

action #1 : Danho draws sailing

action #2 : basketman draws comb

basketman puts soap into play

Danho puts clothing into play

basketman 3 5 5 2 8 3
Danho 1 2 0 11 3 4
basketman

CARDS IN HAND

x 4
x 1

INFLUENCE = 69

x 1
x 1
x 2
x 3
x 4
x 1
x 1

PROJECTS

26/06 07:35 Danho : Bonjour. La partie #8915 est buggée chez moi. Je ne sais rien faire....

23/06 15:40 basketman : Innovation #8915?

Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")

Danho

CARDS IN HAND

x 3
x 2
x 2

INFLUENCE = 49

x 1
x 2
x 1
x 1
x 1
x 1

PROJECTS

x 1