Innovation #9046 basketman vs Danho 2

basketman 6 - 2 Danho laisser déplié
DOMINATIONS :

Game is finished

HISTORY

basketman wins dominating 6 ages / domains !

action #2 : basketman dominates age 7 !

action #1 : basketman dominates age 6 !

action #2 : Danho draws lighting

action #1 : Danho draws canning

action #2 : basketman dominates age 5 !

basketman scores machinery

basketman scores medicine

basketman scores refrigeration

basketman scores sanitation

basketman puts globalization into play

basketman draws globalization

action #1 : basketman activates genetics

action #2 : Danho draws metric system

action #1 : Danho draws vaccination

action #2 : basketman puts genetics into play

basketman draws genetics

action #1 : basketman activates evolution

Danho recycles anatomy

Danho scores emancipation

Danho draws emancipation

action #2 : Danho activates chemistry

Danho scores anatomy

Danho archives classification

Danho draws classification

Danho archives anatomy

Danho draws anatomy

action #1 : Danho activates steam engine

action #2 : basketman dominates age 4 !

basketman recycles anatomy

basketman scores mobility

basketman draws mobility

action #1 : basketman activates evolution

action #2 : Danho puts steam engine into play

action #1 : Danho draws steam engine

action #2 : basketman puts evolution into play

action #1 : basketman draws evolution

action #2 : Danho puts measurement into play

action #1 : Danho draws statistics

basketman splays his blue cards up

action #2 : basketman activates publications

basketman splays his yellow cards up

action #1 : basketman activates publications

action #2 : Danho draws astronomy

Danho recycles city-states

Danho scores machine tools

Danho draws machine tools

Danho splays his blue cards right

action #1 : Danho activates chemistry

action #2 : basketman puts publications into play

action #1 : basketman draws publications

action #2 : Danho puts pirate code into play

action #1 : Danho draws pirate code

basketman puts sanitation into play

basketman draws sanitation

action #2 : basketman activates atomic theory

basketman scores industrialization

Danho recycles construction

Danho recycles mapmaking

Danho recycles calendar

Danho recycles mysticism

Danho recycles clothing

Danho recycles steam engine

action #1 : basketman activates refrigeration

action #2 : Danho draws steam engine

Danho draws mysticism

Danho draws clothing

action #1 : Danho activates wheel

basketman puts refrigeration into play

basketman draws refrigeration

action #2 : basketman activates atomic theory

action #1 : basketman puts atomic theory into play

action #2 : Danho puts societies into play

action #1 : Danho puts chemistry into play

basketman draws industrialization

basketman draws atomic theory

basketman draws democracy

action #2 : basketman activates physics

basketman recycles agriculture

basketman recycles code of laws

basketman recycles metalworking

basketman recycles statistics

basketman recycles canning

basketman recycles metric system

basketman recycles vaccination

basketman draws vaccination

basketman draws metric system

basketman draws canning

action #1 : basketman activates physics

Danho draws societies

Danho draws measurement

action #2 : Danho activates fermenting

Danho draws chemistry

Danho draws perspective

action #1 : Danho activates fermenting

action #2 : basketman puts physics into play

action #1 : basketman draws physics

Danho draws experimentation

Danho draws engineering

action #2 : Danho activates fermenting

Danho draws mapmaking

Danho draws canal building

action #1 : Danho activates fermenting

action #2 : basketman draws statistics

action #1 : basketman puts banking into play

Danho draws calendar

Danho draws monotheism

action #2 : Danho activates fermenting

Danho draws mathematics

Danho draws construction

action #1 : Danho activates fermenting

basketman splays his blue cards right

basketman draws banking

basketman recycles engineering

action #2 : basketman activates printing press

action #1 : basketman dominates age 3 !

Danho dominates the technology domain !

Danho puts wheel into play

Danho puts oars into play

Danho puts fermenting into play

Danho puts road building into play

action #2 : Danho activates masonry

action #1 : Danho draws fermenting

Danho transfers engineering from his influence to basketman's influence

action #2 : basketman activates navigation

action #1 : basketman dominates age 2 !

action #2 : Danho draws road building

basketman transfers oars from his hand to Danho's hand

basketman draws code of laws

action #1 : Danho activates archery

basketman scores anatomy

basketman draws anatomy

basketman puts navigation into play

basketman draws navigation

action #2 : basketman activates optics

basketman scores colonialism

basketman draws colonialism

basketman puts printing press into play

basketman draws printing press

action #1 : basketman activates optics

action #2 : Danho dominates age 1 !

Danho draws wheel

Danho scores enterprise

Danho draws enterprise

Danho recycles mapmaking

Danho recycles sailing

Danho recycles mysticism

action #1 : Danho activates pottery

action #2 : basketman puts invention into play

action #1 : basketman draws invention

Danho draws sailing

Danho scores engineering

Danho draws engineering

Danho recycles canal building

Danho recycles calendar

Danho recycles clothing

action #2 : Danho activates pottery

action #1 : Danho puts currency into play

basketman scores reformation

basketman draws reformation

basketman puts translation into play

basketman draws translation

action #2 : basketman activates optics

basketman transfers city-states from his influence to Danho's influence

basketman puts education into play

basketman draws education

action #1 : basketman activates optics

action #2 : Danho puts pottery into play

action #1 : Danho draws pottery

action #2 : basketman puts optics into play

action #1 : basketman draws optics

Danho draws canal building

action #2 : Danho activates writing

Danho draws calendar

action #1 : Danho activates writing

action #2 : basketman puts medicine into play

action #1 : basketman draws medicine

action #2 : Danho draws mysticism

Danho draws currency

action #1 : Danho activates writing

action #2 : basketman puts compass into play

action #1 : basketman draws compass

basketman transfers clothing from his hand to Danho's hand

basketman draws metalworking

action #2 : Danho activates archery

Danho draws mapmaking

action #1 : Danho activates writing

action #2 : basketman puts paper into play

action #1 : basketman draws paper

action #2 : Danho puts writing into play

action #1 : Danho draws writing

basketman scores city-states

Danho transfers clothing from his hand to basketman's hand

Danho transfers oars from his hand to basketman's hand

Danho transfers city-states from his hand to basketman's hand

Danho transfers agriculture from his hand to basketman's hand

action #2 : basketman activates machinery

action #1 : basketman puts machinery into play

action #2 : Danho draws agriculture

action #1 : Danho draws clothing

action #2 : basketman draws machinery

basketman puts alchemy into play

basketman draws alchemy

basketman recycles code of laws

basketman recycles wheel

basketman recycles sailing

action #1 : basketman activates tools

action #2 : Danho draws oars

action #1 : Danho puts masonry into play

action #2 : basketman draws sailing

action #1 : basketman draws wheel

action #2 : Danho draws masonry

basketman puts tools into play

Danho puts archery into play

basketman 3 1 9 18 4 1
Danho 0 2 5 5 5 0
basketman

CARDS IN HAND

x 1

INFLUENCE = 42

x 2
x 2
x 1
x 2
x 1

Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")

Danho

CARDS IN HAND

x 3
x 1
x 2
x 2
x 3
x 1

INFLUENCE = 16

x 1
x 2